The Edit view brings together collective editing and sequencing (though you’ll use XO as a static MIDI-triggered sound source) of the entire kit, with eight lanes replicating the per-sound controls within the Space view. These mirrors that sound’s channel within the multi-channel Edit view, which forms the opposite ‘half’ of XO… Steps ahead Selecting a sound reveals a strip of adjustable parameters at rock bottom of the GUI. the sector is narrowed using the Search & Filter popup, which facilitates filtering by name, type, and folder, also as slider-governed ranges for Frequency, Length and Drumminess, the last being a measure of general percussive sensibility, and is astounding in its intelligence. This huge aggregated sample pool is navigated within the XO Space, a zoomable, scrollable ‘constellation’ interface, during which every sample is represented as a colored dot by instrument type (red for kicks, blue for snares, etc), and similar sounds are spatially grouped via the magic of, er, t-Distributed Stochastic Neighbour Embedding.ĭragging the mouse pointer within the XO Space triggers and selects every sample it passes over, and therefore the basic idea is to comb quickly around until you discover a sound you wish, then concentrate and drag across other samples nearby to see out similar alternatives, or click directly within the 15-strong Similarity List below, where you’ll also ‘favorite’ samples for browser filtering. Adding your own (they don’t need to be drums, natch), however, is as simple as selecting as many folders on your disk drive as you wish within the import dialogue, upon which their contents are scanned and fully integrated into XO’s library. To begin with a really big number, XO (VST/AU/ AAX/Standalone) houses over 8000 richly varied and largely excellent one-shot drum and percussion samples.
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